
A couple of scripted events during the war of independence, bringing in assistance from a foreign power and the creation of a Continental Army. The custom house which allowed you to trade without using ships to move things back to Europe, and which allowed trade during the war of independence,. The cute little feature from the original where you occasionally get dragged into European wars (i.e. In fact there is only a very few things I can identify that are completely absent from the sequel. Surprisingly, both of these made the cut, almost perfectly. I felt sure that elements of the original would not be able to survive the translation, the founding fathers and the highly detailed colony screen being high on my list of things that would be difficult. When it was announced that the “sequel” to this game would not be released as a full game, rather as a stand-alone expansion using the Civ 4 engine I must admit I was rather cautious. Wonderfully, it didn’t matter how many times I played the game (it was many) I always got a little flutter of nervouseness every time I clicked the “declare independence” button. Then you started to establish your colonies and the industry chains, and finally, as taxes grew a bit high it was time to start pushing the rebel sentiment and beginning to prepare defenses for the fight of a lifetime. You started off exploring the new world and meeting the natives. The game had such an excellence sense of flow and balance.
Global domination is never a “close run thing” after all. Meanwhile the end-game mechanic of having to beat the Royal Expeditionary Forces in a spectacular war of independence avoided the end-game tedium of civilization. The economic system with its chains of production and the relevance of skilled individuals within your population made the whole world seem so much more dynamic and alive. All the little foibles I had ever had with Civilization were somehow rectified. The game was nothing short of a revelation. It was only a year or so later that I began to hear really good things from others about the game and in 1997 I finally picked myself up a copy. It was a departure from the Civilization series that I loved quite a lot, and frankly it was just one of many “play the conquest of the new world” games that came out at the time. I admit openly that I missed this original release. Imperialism gets a warm and fuzzy look, the 1994 edition of Colonizationīack in 1994 Sid Meier released the original Colonization.